Logo, Title Screen Animation and Asset Management


I've finished the first logo version and made a placeholder animation for it using Blender

I think the next step I should take is to export the models into Godot and code the title screen animation and press any key to start logic

I've also setup a spreadsheet to manage all the assets I'm using on the project, their respective licenses and links both for keeping stuff organized and having an easier time with crediting third-party assets. 


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Currently trying to export models from Blender to Godot

It's being hell. Everything looks wonderful in Blender but as soon as you export to Godot everything goes awful T.T

Mostly due to my lack of experience