Logo, Title Screen Animation and Asset Management
I've finished the first logo version and made a placeholder animation for it using Blender
I think the next step I should take is to export the models into Godot and code the title screen animation and press any key to start logic
I've also setup a spreadsheet to manage all the assets I'm using on the project, their respective licenses and links both for keeping stuff organized and having an easier time with crediting third-party assets.
Bellastro Chronicles: The Starlight Guardian Awakens
Status | In development |
Author | EddieJr |
Genre | Adventure, Action, Platformer, Visual Novel |
Tags | 3D, Anime, Fantasy, Singleplayer, Unreal Engine |
More posts
- New Title and New AssetsAug 12, 2023
- Castle Scene in ProgressSep 29, 2022
- Switching Engines Once AgainJun 22, 2022
- Movement Code, Scene Management and Collision DetectionJun 17, 2022
- Switching EnginesJun 08, 2022
- Initial Level Design SketchesJun 02, 2022
- Game Design DocumentJun 01, 2022
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Currently trying to export models from Blender to Godot
It's being hell. Everything looks wonderful in Blender but as soon as you export to Godot everything goes awful T.T
Mostly due to my lack of experience