Switching Engines Once Again


Unfortunately I'll have to switch engines once again. 

The Princess Helena Game is supposed to be my first big project, it's going to be an anime styled game with pretty and colorful 3D assets, many particle systems, adaptive audio and complex to code features like special skills, cooldowns, 2D aiming and many rigged character animations. 

The last engines I have tried, do not offer me the tools to do all of the planned features in an intuitive way and at a reasonable speed. Since I'm a solo Dev I can't work with immature engines that require me to work more than I would with a mature engine. 

That's why once again I'll be switching engines, and also why I'm keeping it secret until the demo is ready.

I've also recorded a video with tips I wish I knew before I started all of this.

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