Switching Engines Once Again
Unfortunately I'll have to switch engines once again.
The Princess Helena Game is supposed to be my first big project, it's going to be an anime styled game with pretty and colorful 3D assets, many particle systems, adaptive audio and complex to code features like special skills, cooldowns, 2D aiming and many rigged character animations.
The last engines I have tried, do not offer me the tools to do all of the planned features in an intuitive way and at a reasonable speed. Since I'm a solo Dev I can't work with immature engines that require me to work more than I would with a mature engine.
That's why once again I'll be switching engines, and also why I'm keeping it secret until the demo is ready.
I've also recorded a video with tips I wish I knew before I started all of this.
Bellastro Chronicles: The Starlight Guardian Awakens
Status | In development |
Author | EddieJr |
Genre | Adventure, Action, Platformer, Visual Novel |
Tags | 3D, Anime, Fantasy, Singleplayer, Unreal Engine |
More posts
- New Title and New AssetsAug 12, 2023
- Castle Scene in ProgressSep 29, 2022
- Movement Code, Scene Management and Collision DetectionJun 17, 2022
- Switching EnginesJun 08, 2022
- Logo, Title Screen Animation and Asset ManagementJun 07, 2022
- Initial Level Design SketchesJun 02, 2022
- Game Design DocumentJun 01, 2022
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