Movement Code, Scene Management and Collision Detection
I've finished coding the basic movement script
The player can now:
- Move with A,D
- Run with Left Shift
- Jump with Spacebar
I've coded a flexible system to manipulate the player movement variables. It's gonna be useful for movement boosting items and abilities or debuffs to make the player slower.
A Scene Managing system is being develop so we can change scenes, advance trough levels, restart levels and similar functions.
- Up to now we can only change scenes once.
Collision Detection has also begun being developed.
- Up to now we can only identify which object collided with what
Next priorities:
- Make persistent objects and data that stays between scene changes
- Make scripts communicate to each other so objects can interact with each other
Bellastro Chronicles: The Starlight Guardian Awakens
Status | In development |
Author | EddieJr |
Genre | Adventure, Action, Platformer, Visual Novel |
Tags | 3D, Anime, Fantasy, Singleplayer, Unreal Engine |
More posts
- New Title and New AssetsAug 12, 2023
- Castle Scene in ProgressSep 29, 2022
- Switching Engines Once AgainJun 22, 2022
- Switching EnginesJun 08, 2022
- Logo, Title Screen Animation and Asset ManagementJun 07, 2022
- Initial Level Design SketchesJun 02, 2022
- Game Design DocumentJun 01, 2022
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